Last week I finished the
Complete Unity Developer Course on Udemy. I'd like to share with you a couple of thoughts on it.
The course consists of more than 50h of video, during which you create six complete games as well as cover some additional materials. It teaches making both 2D and 3D games. It touches a lot of subjects, among which you can find C# scripting, basic Unity editor usage, physics, sound, music, animations, exporting to different platforms, publishing your work on the web, importing models from Blender, unit testing, using plugins from the Asset Store, implementing multiplayer, and others. The course is targeted at beginners and intermediates.
What I liked about the course was its comprehensiveness. What I mean by it is that it wasn't just a bunch of random tutorials that you can find on YouTube and in other places, but rather a complete set of well-structured lessons that were teaching you new skills with every single game. The course covers a huge amount of material and, having finished it, I feel that I'm able to create simple games of various type without problems. Just to help you understand the amount of content offered, imagine that to only watch the videos, you'd have to spend 2h every day for a month, let alone doing the exercises and tests that consume a similar amount of time.
What I didn't particularly like was the part on scripting, which isn't useful for those who already know programming, and being mixed up with other information, you can't easily skip it. To be honest, if I didn't know how to code, I'm not sure if I'd be able to get a grasp of it during the course either. Just make sure you know the basics of any language before you start the course and you should be fine.
There were other minor details that I wasn't fond of. Most of the lessons use Unity 4.6 while the current version is 5.5. There aren't too many differences between them, but there are some that may cause your project not to compile or make you look for some editor functions. Also, the course gets a bit chaotic at times, using different coding styles or introducing compilation errors and typos to only fix them in subsequent videos. Finally, the last two subjects abandon the idea of creating complete games in favor of explaining specific topics like networking or handling cross-platform input.
All in all, the
Complete Unity Developer is a great course. I'd give it 4.5/5. It was definitely worth the discounted price that I paid for it (12€). Was it not for the much lower price though, I don't think I would have paid 195€ for it. However, I have to say that having paid a small amount of money, it definitely made me more motivated to get to the very end. If you're a beginner or you have little knowledge of Unity, I can easily recommend the course and you don't have to take my word for it - just look at other people's reviews on Udemy. Although, if you are more experienced, you have already created stuff with Unity and you're looking to deepen your knowledge, I'd perhaps look at the
official Unity Manual and other places like YouTube first.
My plan for the next weeks/months now is to rewrite
my Blobby Volley game in Unity. I want to add some features too (a better menu and perhaps a multiplayer). I'll be tracking my work time and progress, so you can follow me in my struggle. I'll also create a group for beta testers, so you can see the results and help me during the development process. I'll post some more information soon. Stay put and I'll see you next time.