Tuesday, February 5, 2019

February Updates

Find a Way is slowly coming to a close... At least I'm hoping so. I talked to a friend (another one) who should help me with the design. There's just some polishing left and the game will be ready to be released. You can play an early version here:
BTW, itch.io seems to be a great place for publishing your indie games. I'll post my game there as soon as I finish it. I wonder if anyone else has any experience with this site. I'll be happy to hear your thoughts.

When I was not working on Find a Way, I was helping my wife launch a newsletter with kids' events in my area. It's been moderately successful so far with a couple hundred people in the Facebook group and signed up for the email list. Hopefully, it will grow even more so she (or perhaps we) can start treating it as something more serious.

Monday, November 26, 2018

November Updates

Just a quick status update on what I've been up to lately.

I went to Mobilization, which is a conference on mobile development. It was ok but I'm not sure if I would have gone there had it not been for the free ticket that I got...
I watched the majority of videos from KotlinConf 2018 and I suggest you do the same if you're at least remotely interested in Kotlin or Android development.
I watched all videos from Android Dev Summit 2018 and they were great as well.
I watched all videos from Indie Developer Day (Seattle) 2018 to learn some cool stuff about Unity, monetization and game publishers.
BTW, watching YouTube on 1,5x or 2x speed saves you sooo much time.
I met with a graphics designer about my game (Find a Way) but it's been more than two weeks now since then and he hasn't answered me, so I guess he's too busy to help me and I'll have to look somewhere else.
I started updating my Facebook Photo Gallery app to learn some of the new Architecture Components. I'll try to use some of the cool new Android features and post an updated version to CodeCanyon when I'm done.

In the next couple of months I'd like to focus on the game and on updating the gallery app. I'll be posting more updates when I manage to reach some milestone but, as you can see, there hasn't been much progress for a good couple of weeks when it comes to coding. I managed to catch up on some development knowledge though, which might come in handy both at my work and with my side projects.

That's it for the quick update. I'll try to have something more tangible next time. Stay tuned.

Sunday, October 7, 2018

Find a Way: Progress report 8

Last week there was no progress update because I was in Spain and Andora on a short vacation, but I'm back now, so here's what I did. I added buttons for enabling/disabling music and sound. I added a reset button to restart the current level. The board state gets saved now, so when you close the game and come back to it, you see the tiles as you left them. There's also a win sound when you solve a level and then the board gets locked until you move to another level or reset the current one.

You can play the game here:
The link will be active for 30 days.

Next, I'll be thinking of how to make the game more pretty.

Sunday, September 23, 2018

Find a Way: Progress report 7

This week I added sounds, music and more levels (25-36). The audio files aren't final by any means.

Check out the new changes here:
The link will be available for 30 days.

Next, I'll be adding more levels and tweaks to the game.

Monday, September 17, 2018

Find a Way: Progress Report 6

I added rewarded video ads. Unfortunately, they're available only on Android and iOS, so you won't see them in the WebGL version. I also added levels 13-24, which you can test here:
The link will be available for 30 days.

Next, I'll add some sounds, even more levels and I'll be preparing a list of tasks/questions for a graphic designer, who I'll be looking for soon. I'll also try to generate an Android version of the game to see if everything (ads included) works properly.

Sunday, September 9, 2018

Find a Way: Progress report 5

I implemented hints. It might take a couple of seconds to calculate them but then you can press the hint button and see which tiles are placed correctly and which ones are not. If there is more than one solution, the hint corresponds to the closest one (the one that requires the least swaps and rotations). Check it out here:
The link will be active for 30 days.

Next, I'll be working on ads and I'll try to add more levels.

Sunday, September 2, 2018

Find a Way: Progress report 4

The first 12 levels are ready to be played. Can you beat them all? The game still looks crappy but it's fun to play nonetheless. Now the time has come to start working on hints and to polish the game a bit more. I'm curious what you think about it so far. Let me know.

You can play the game here: