I was a bit tired of my regular work, so I took some time off and decided to port two of my friend's games from Steam to Android.
The first one is Sandmade - a puzzle game that challenges you spatial skills.
The second one is Hidden Paws - a game in which you have to find cats hidden on beautiful snowy islands.
The main challenges when porting the games were:
- switching to the Universal Render Pipeline (for performance reasons)
- other performance issues related to lightmapping, shaders and postprocessing
- adjusting the UI so it's big enough (and thus clickable) on mobile devices
- adjusting the controls to work with touch only (Hidden Paws required a virtual joystick)
- removing Steam-related code
- switching to the Universal Render Pipeline (for performance reasons)
- other performance issues related to lightmapping, shaders and postprocessing
- adjusting the UI so it's big enough (and thus clickable) on mobile devices
- adjusting the controls to work with touch only (Hidden Paws required a virtual joystick)
- removing Steam-related code
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