Friday, August 2, 2019

Unity Ads Stats on CodeCanyon

I published my app Unity Ads Stats on CodeCanyon. The app shows various statistics on ads in your games, e.g. revenue, started/finished videos, CPM, and fill rate. If someone doesn't trust the Google Play version or just wants to customize it, they can get the source code and play with it themselves. I already managed to sell a couple of copies and I'm hoping for even bigger sales. I also added an information card in the original app pointing to CodeCanyon.

And since I'm already writing this post, I might as well share with you what I'm doing now...

I started working on a very small project that I'm hoping to finish in a month or two. It's supposed to help foresters measure the volume of trees that gets cut down. I know it sounds very specialistic but my brother-in-law asked me to do it and I'm curious if writing something for this particular niche might actually be a good idea. It's supposed to be a one-screen app, so it shouldn't be difficult to code. I'll let you know how it does when it's done.

As to my new game: Find a Way, I'm still waiting for the graphics to be done... I know it's been half a year and I made an ultimatum to my friend who's supposed to create them that if she doesn't finish until the end of August, I'm going to find someone else. I'm keeping my fingers crossed so that she sits down to do it soon.

In the meantime my Blobby Volley started gaining more users and it has more than 6k active ones now. I'm thinking about improving it a little bit, since I'm getting lots of bad reviews because of inconvenient controls and multiplayer errors. I need to finish the other projects first though.

That's pretty much what's going on right now. I'm hoping to close up all the started projects until the end of November, because then I'm going to have another baby and it'll probably get extremely hard to get anything done for a while.

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