Sunday, September 23, 2018

Find a Way: Progress report 7

This week I added sounds, music and more levels (25-36). The audio files aren't final by any means.

Check out the new changes here:
https://gamebucket.io/game/f3c76bc4-5174-4441-93c3-9f777a3ec760
The link will be available for 30 days.


Next, I'll be adding more levels and tweaks to the game.

Monday, September 17, 2018

Find a Way: Progress Report 6

I added rewarded video ads. Unfortunately, they're available only on Android and iOS, so you won't see them in the WebGL version. I also added levels 13-24, which you can test here:
https://gamebucket.io/game/faacc5f0-fc74-4820-bff8-709e1476f446
The link will be available for 30 days.




Next, I'll add some sounds, even more levels and I'll be preparing a list of tasks/questions for a graphic designer, who I'll be looking for soon. I'll also try to generate an Android version of the game to see if everything (ads included) works properly.

Sunday, September 9, 2018

Find a Way: Progress report 5

I implemented hints. It might take a couple of seconds to calculate them but then you can press the hint button and see which tiles are placed correctly and which ones are not. If there is more than one solution, the hint corresponds to the closest one (the one that requires the least swaps and rotations). Check it out here:
https://gamebucket.io/game/09b7c063-9524-460a-badb-4a40961b9dcf
The link will be active for 30 days.

Next, I'll be working on ads and I'll try to add more levels.

Sunday, September 2, 2018

Find a Way: Progress report 4

The first 12 levels are ready to be played. Can you beat them all? The game still looks crappy but it's fun to play nonetheless. Now the time has come to start working on hints and to polish the game a bit more. I'm curious what you think about it so far. Let me know.

You can play the game here:


Sunday, August 26, 2018

Find a Way: Progress report 3

What's changed:
  • there's more placeholder art, e.g. the green border
  • dropped the green/red tinting of tiles when the board is valid/invalid
  • level constraints are checked on every map modification and the arrow becomes highlighted when the corresponding constraint is met
  • the layout of the game better adjusts to different screen ratios
What's next:
  • more levels
  • saving the current level
  • navigating to the previous/next level

You can play the game here:
https://gamebucket.io/game/3f729e41-8642-4f91-8dfe-1a4b9f3197f9
The link will work for 30 days.


Sunday, August 19, 2018

Find a Way: Progress report 2

It's going to be a quick one. I added drag&drop to swap tiles and single click to rotate them. I like this method of modifying the map much better. I also implemented map validation, so it becomes greenish when all tiles match their neighbors. The game has become somewhat fun and playable this way, because you can try to construct a correct map.

Check out the new changes here:
https://gamebucket.io/game/50efd954-5e10-4ca7-b6d3-6f6806e8be60
The game will be available for 30 days.

Next, I'll be working on adding items on the side of the map, and constraints, e.g. that the cat has to be able to reach the white mouse. In fact, I've already started writing some code and the results are pretty promising.

Stay tuned and visit the blog in about another week for new updates.

Sunday, August 12, 2018

Find a Way: Progress report 1

Find a Way prototype on Gamebucket.io
I decided to give the new game a working title of Find a Way. I think it's better than the original Cat and Mouse, because it suggests what your task is.

You can play the first prototype here:
https://gamebucket.io/game/083ffe99-5640-471b-b641-7a17b241bde1
It will be available for 30 days.

Right now, every time you launch the game, you get a random map created using a specified set of tiles. You can swap and rotate the tiles by selecting them and clicking another one or by clicking the arrow buttons that appear. To deselect a tile just click below the arrow buttons.

I'd like to implement drag-and-drop for tile swapping and a single tap for rotation, but it's more difficult than the current version, so I decided to leave it for later.

Let me know if you have any suggestions.