Sunday, September 23, 2018

Find a Way: Progress report 7

This week I added sounds, music and more levels (25-36). The audio files aren't final by any means.

Check out the new changes here:
https://gamebucket.io/game/f3c76bc4-5174-4441-93c3-9f777a3ec760
The link will be available for 30 days.


Next, I'll be adding more levels and tweaks to the game.

Monday, September 17, 2018

Find a Way: Progress Report 6

I added rewarded video ads. Unfortunately, they're available only on Android and iOS, so you won't see them in the WebGL version. I also added levels 13-24, which you can test here:
https://gamebucket.io/game/faacc5f0-fc74-4820-bff8-709e1476f446
The link will be available for 30 days.




Next, I'll add some sounds, even more levels and I'll be preparing a list of tasks/questions for a graphic designer, who I'll be looking for soon. I'll also try to generate an Android version of the game to see if everything (ads included) works properly.

Sunday, September 9, 2018

Find a Way: Progress report 5

I implemented hints. It might take a couple of seconds to calculate them but then you can press the hint button and see which tiles are placed correctly and which ones are not. If there is more than one solution, the hint corresponds to the closest one (the one that requires the least swaps and rotations). Check it out here:
https://gamebucket.io/game/09b7c063-9524-460a-badb-4a40961b9dcf
The link will be active for 30 days.

Next, I'll be working on ads and I'll try to add more levels.

Sunday, September 2, 2018

Find a Way: Progress report 4

The first 12 levels are ready to be played. Can you beat them all? The game still looks crappy but it's fun to play nonetheless. Now the time has come to start working on hints and to polish the game a bit more. I'm curious what you think about it so far. Let me know.

You can play the game here: